PASSPORT TO OTHER WORLDS

The Clifton School 2009 Summer Camp Program

 

 

 

"Passport to Other Worlds" opens infinite possibilities for exploration, discovery, and creativity for all children ages 4 through 8 who are part of our exciting 2009 Summer Camp Program at The Clifton School this year.

 

In keeping with the Reggio Emilia approach to learning, all of our weekly camp themes are designed to provide an atmosphere and place in which children can pursue their interests, take part in creating their own environment, test their skills and theories, and share their discoveries and inventions with one another.

 

Our program includes weekly field trips and supports leisure, educational, and life skills activities in six core areas:

• Citizenship and Leadership               • Health and Physical Education

• Social Recreation                                 • Cultural Enrichment

• Environmental Education                    • Personal Education

 

It also offers children a wide spectrum of ways to grow as they work and play, based on Howard Gardner's "Multiple Intelligences" approach to learning:

•          Linguistic Intelligence – sensitivity to spoken and written language; the ability to learn languages, and the capacity to use language to accomplish certain goals. It also includes the ability to effectively use language to express oneself rhetorically or poetically; and as a means to remember information.

• Logical-Mathematical Intelligence – the capacity to analyze problems logically, carry out mathematical operations, and investigate issues scientifically. It is most often associated with scientific and mathematical thinking.

•          Musical Intelligence – involves skill in the performance, composition, and appreciation of musical patterns. It includes the capacity to recognize and compose musical pitches, tones and rhythms.

•          Bodily-Kinesthetic Intelligence – entails the potential of using one's whole body or parts of the body to solve problems. It is the ability to use mental abilities to coordinate bodily movements.

• Spatial Intelligence – is about the potential to recognize and use the patterns of wide space and more confined areas.

• Interpersonal Intelligence – concerns the capacity to understand the intentions, motivations, and desires of other people. It allows people to work effectively with others.

• Intrapersonal Intelligence – concerns the capacity to understand oneself, to appreciate one's feelings, fears, and motivations. It involves having an effective working model of ourselves, and to be able to use such information to regulate our lives.

 

Camp Dates & Hours

The 2009 Summer Camp Programs runs for nine consecutive weeks, from June 1 – July 31. We offer two Junior Camps for children ages 4 and 5, one at the Clifton campus and one at Clairmont. Our Senior Camp is for children ages 6 to 8, and will be located nearby at the Alpha Phi Alpha fraternity house on the campus of Emory University.

 

Camp runs Monday through Friday, from 7:00 AM until 5:00 PM, with after camp care provided until 6:30 PM at no extra charge.

 

Camp Registration & Fees

Our Camp Tuition Fee is $210.00 per week per camper. Junior Camp fees include breakfast, lunch and afternoon snack. Senior Camp fees include breakfast and afternoon snacks, but campers must bring their own lunches. Refrigeration is provided.

 

 

The Camp Application Fee is $50 per camper. (Application fee is waived for currently enrolled students.)  All slots are filled on a first-come, first-served basis.

 

 

 

 

 

 

 PASSPORT TO OTHER WORLDS:  The Clifton School 2009 Summer Camp Program

 

Week

Week #1  June 1-5

Week #2

June 8-12

Week #3  June 15-19

Week #4

June 23-26

Week #5

June 29- July 2

Week #6

July 6-10

Week #7

July 13-17

Week #8

July 20 - 24

Week #9

July 27-31

Weekly Focus

Other Worlds Travel Agency

Destination:

The Great Outdoors

Destination:

United Nations

Destination:

Lands of Indigenous Peoples

Destination: Oceana

Destination:

Outer Space

Destination:

Terra Fauna

Destination:

Classified / Top Secret

Destination: Fantazia

 

Topics of Study

•  Campers form their own travel agency and become travel specialists

 • Brainstorm, investigate & explore places to visit (real or imaginary)

• Develop trips by region, occasion, or activities

• Plan travel logistics, itineraries, costs, accommodations, activities, etc

• Create travel agency brochure, passports, visa stamps, luggage stickers, etc.

 

•  Campers develop excursions to places in The Great Outdoors

•  Design an experience in nature in Atlanta with opportunity to explore the natural world up close

•  Build knowledge of the inter-connectedness of natural systems

•  Develop critical scientific and social skills necessary to address environmental issues, both locally and globally

• Try out their excursion ideas on their weekly field trip

• Modify their excursion plans as needed

•  Campers explore the UN Children's Bill of Rights and draft their own for camp

•  Areas of investigation include  children's universal rights; right to inherit a better world; and right to influence the future.

•  Choose countries to research needs of children who live outside the USA

•  Create a work (book, cartoon, play, etc.) that celebrates the rights of children

•  Submit our creations to UNICEF for publication on their website

•  Campers explore the history and culture of the millions all over the world who are indigenous

•  Who are they?

•  Where are they?

•  What are some of their cultures like?

•  What is indigenous knowledge?

•  How can what they know help us today?

* Explore role-playing using different points of view

•  Create artifacts, games, foods, currency, etc. from one or more of these cultures

•  Campers design a vacation adventure package for a family of 4 or more on their choice of any ocean

•  Consider accommodations (cruise ship, beach house, yacht, pirate ship, submarine, etc,.); climate/ time of year; activities; marine life; dangers;  safety precautions; costs, etc.

•  Decide port of departure and port of entry; map the route

•  Prepare what will be needed on the voyage and arrival at foreign shore.

•  Dramatization and/or visualization of journey will be shared with all the group.

•  Campers decide on a planet or solar system to visit

• Theorize on what life would be like there

• Investigate modes of transportation and items they will need to bring

• Consider and implement the kind of training or preparation needed for this excursion

• Design a transportation module,  space station, training exercises, souvenirs, or other items that reflects their inter-galactic experience

•  Campers discuss animals of the world and decide which to investigate in depth

•  Build and develop an animal-themed amusement park

•  Consider habitat, camouflage needs,  climate, food, daily regimen, etc.

•  Design signage, tickets, animals shows, rides, etc. to attract tourists

 

•  Campers delve into the world of espionage…

•  Develop a secret organization to investigate and solve a mystery.

•  Decide rules of controlling the investigation – who can view information, how it is stored, transmitted, destroyed, etc..

•  Develop skills as sleuths, spies, secret agents or moles

•  Learn about aliases, codes, ciphers, surveillance, security clearance, gathering intelligence, backup plans, etc.

•  Create documentation of the case

•  Campers design an imaginary world and its inhabitants

•  May involve magic or magical abilities; be  prehistoric, medieval or futuristic  in theme,; a parallel universe connected to Earth by a mysterious portal, etc.

* Designs will draw heavily on real world history, geography, sociology and folklore.

•  Group's  choice in style of story presentation – storytelling, play, music, games, competitions, maps, art, book, etc.

 

Field Trip

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