PASSPORT
TO OTHER WORLDS
The
Clifton School 2009 Summer Camp Program
"Passport to Other Worlds" opens
infinite possibilities for exploration, discovery, and creativity for all
children ages 4 through 8 who are part of our exciting 2009 Summer Camp Program
at The Clifton School this year.
In keeping with the Reggio Emilia
approach to learning, all of our weekly camp themes are designed to provide an
atmosphere and place in which children can pursue their interests, take part in
creating their own environment, test their skills and theories, and share their
discoveries and inventions with one another.
Our program includes weekly field
trips and supports leisure, educational, and life skills activities in six core
areas:
Citizenship and
Leadership
Health and Physical Education
Social Recreation
Cultural Enrichment
Environmental
Education
Personal Education
It also offers children a wide
spectrum of ways to grow as they work and play, based on Howard Gardner's
"Multiple Intelligences" approach to learning:
Linguistic Intelligence
sensitivity to spoken and written language; the ability to learn languages,
and the capacity to use language to accomplish certain goals. It also includes
the ability to effectively use language to express oneself rhetorically or
poetically; and as a means to remember information.
Logical-Mathematical
Intelligence the capacity to analyze problems logically, carry out
mathematical operations, and investigate issues scientifically. It is most
often associated with scientific and mathematical thinking.
Musical Intelligence
involves skill in the performance, composition, and appreciation of musical
patterns. It includes the capacity to recognize and compose musical pitches,
tones and rhythms.
Bodily-Kinesthetic Intelligence
entails the potential of using one's whole body or parts of the body to solve
problems. It is the ability to use mental abilities to coordinate bodily
movements.
Spatial
Intelligence is about the potential to recognize and use the patterns of
wide space and more confined areas.
Interpersonal
Intelligence concerns the capacity to understand the intentions,
motivations, and desires of other people. It allows people to work effectively
with others.
Intrapersonal
Intelligence concerns the capacity to understand oneself, to appreciate
one's feelings, fears, and motivations. It involves having an effective working
model of ourselves, and to be able to use such information to regulate our
lives.
Camp Dates & Hours
The 2009 Summer Camp Programs runs
for nine consecutive weeks, from June 1 July 31. We offer two Junior Camps
for children ages 4 and 5, one at the Clifton campus and one at Clairmont. Our Senior Camp is for children ages 6 to 8, and
will be located nearby at the Alpha Phi Alpha fraternity house on the campus of
Emory University.
Camp runs Monday through
Friday, from 7:00 AM until 5:00 PM, with after camp care provided until 6:30 PM
at no extra charge.
Camp Registration & Fees
Our Camp Tuition Fee is
$210.00 per week per camper. Junior Camp fees include breakfast, lunch and
afternoon snack. Senior Camp fees include breakfast and afternoon snacks, but
campers must bring their own lunches. Refrigeration is provided.
The Camp Application Fee
is $50 per camper. (Application fee is waived for currently enrolled
students.) All slots are filled on a
first-come, first-served basis.
PASSPORT TO OTHER WORLDS:
The Clifton School 2009 Summer Camp
Program
|
Week |
Week
#1 June 1-5 |
Week
#2 June
8-12 |
Week
#3 June 15-19 |
Week
#4 June
23-26 |
Week
#5 June
29- July 2 |
Week
#6 July
6-10 |
Week
#7 July
13-17 |
Week
#8 July
20 - 24 |
Week
#9 July
27-31 |
|
Weekly Focus |
Other Worlds Travel Agency |
Destination: The Great Outdoors |
Destination: United Nations |
Destination: Lands of Indigenous Peoples |
Destination: Oceana |
Destination: Outer Space |
Destination: Terra Fauna |
Destination: Classified / Top Secret |
Destination: Fantazia |
|
Topics of Study |
Campers form
their own travel agency and become travel specialists Brainstorm,
investigate & explore places to visit (real or imaginary) Develop trips by
region, occasion, or activities Plan travel
logistics, itineraries, costs, accommodations, activities, etc Create travel agency
brochure, passports, visa stamps, luggage stickers, etc. |
Campers
develop excursions to places in The Great Outdoors Design an
experience in nature in Atlanta with opportunity to explore the natural world
up close Build
knowledge of the inter-connectedness of natural systems Develop
critical scientific and social skills necessary to address environmental
issues, both locally and globally Try out their
excursion ideas on their weekly field trip Modify their
excursion plans as needed |
Campers
explore the UN Children's Bill of Rights and draft their own for camp
Areas of investigation include children's universal rights;
right to inherit a better world; and right to influence the future. Choose
countries to research needs of children who live outside the USA Create a work
(book, cartoon, play, etc.) that celebrates the rights of children Submit our
creations to UNICEF for publication on their website |
Campers
explore the history and culture of the millions all over the world who are
indigenous
Who are they?
Where are they?
What are some of their cultures like?
What is indigenous knowledge?
How can what they know help us today? * Explore role-playing
using different points of view Create
artifacts, games, foods, currency, etc. from one or more of these cultures |
Campers design
a vacation adventure package for a family of 4 or more on their choice of any
ocean
Consider accommodations (cruise ship, beach house, yacht, pirate ship,
submarine, etc,.); climate/ time of year; activities; marine life; dangers;
safety precautions; costs, etc. Decide port of
departure and port of entry; map the route
Prepare what will be needed on the voyage and arrival at foreign
shore.
Dramatization and/or visualization of journey will be shared with all
the group. |
Campers decide
on a planet or solar system to visit Theorize on what
life would be like there Investigate modes of
transportation and items they will need to bring Consider and
implement the kind of training or preparation needed for this excursion Design a
transportation module, space station, training exercises, souvenirs, or
other items that reflects their inter-galactic experience |
Campers
discuss animals of the world and decide which to investigate in depth Build and
develop an animal-themed amusement park
Consider habitat, camouflage needs, climate, food, daily
regimen, etc. Design
signage, tickets, animals shows, rides, etc. to attract tourists |
Campers delve into the world of espionage
Develop a secret organization to investigate and solve a mystery.
Decide rules of controlling the investigation who can view
information, how it is stored, transmitted, destroyed, etc.. Develop skills
as sleuths, spies, secret agents or moles
Learn about aliases, codes, ciphers, surveillance, security clearance,
gathering intelligence, backup plans, etc. Create
documentation of the case |
Campers design
an imaginary world and its inhabitants
May involve magic or magical abilities; be prehistoric, medieval
or futuristic in theme,; a parallel universe connected to Earth by a
mysterious portal, etc. * Designs will draw
heavily on real world history, geography, sociology and folklore.
Group's choice in style of story presentation storytelling,
play, music, games, competitions, maps, art, book, etc. |
|
Field Trip |
One |
One |
One |
One |
One |
One |
One |
One |
One |